Scoring

A plain explanation of why our league doesn't play like everyone else's.

50
Yds / pass pt
20
Yds / rec pt
1.0
Pt per catch
−2
Per INT & fumble

Roster

QB, WR, WR, RB, TE, W/R/T, W/R/T, W/R/T, K, DEF, 7 bench, 2 IR. Full PPR (1 point per reception). Fractional points are off — everything rounds down to whole numbers.

Only one dedicated RB slot, two dedicated WR slots, and three flex spots. That alone should change how you value depth at each position — a strong WR corps plays more weeks than a stacked RB bench.

The scoring formula

Rushing

1 point per 10 yards (rounded down) + 6 points per rushing TD + milestone bonuses.

Receiving

1 point per 20 yards (rounded down) + 1 point per reception + 6 points per receiving TD + milestone bonuses.

Passing

1 point per 50 yards (rounded down) + 6 points per passing TD + milestone bonuses, minus 2 points per interception.

Milestone bonuses stack

Rushing: +3 at 100 yards, +3 more at 150, +3 more at 200 (max +9). Receiving: +1 at 100, +1 more at 150, +2 more at 200 (max +4). Passing: +1 at 100, +2 more at 200, +3 more at 300 (max +6).

Return game

1 point per 30 return yards + 6 points per return TD, with its own stacking bonuses: +3 at 100 yards, +5 more at 200, +7 more at 300.

Two-point conversions

2 points, whoever scores it — passer, rusher or receiver.

Fumbles

−2 per fumble lost — same double-weight penalty as an interception.

Kickers

Field goal, 0–39 yards3
Field goal, 40–49 yards4
Field goal, 50+ yards5
Missed FG under 30 yards−1
Extra point made1
Extra point missed−1

Missing a chip shot costs you, and a long miss doesn't. Accuracy inside 30 is worth more than leg strength.

Defense / special teams

Sack2
Interception2
Fumble recovery2
Touchdown6
Safety2
Blocked kick2
Extra point returned5

Points allowed

Shutout15
1–69
7–137
14–203
21–270
28–34−1
35+−4

What this means for strategy

Standard leagues pay 1 point per 25 passing yards and 1 point per 10 receiving yards. NCFB pays half that rate on both — meaning much lower yardage points across the board — but every passing, rushing, and receiving TD still pays a full 6, and it's full PPR. Net effect: touchdowns and catch volume matter far more than big plays or gaudy yardage totals. A boom-bust deep threat is worth less here than a high-target-share possession receiver with the same "standard" fantasy output.

Milestone bonuses reward true workhorses — a running back who piles up 220 combined rushing yards banks separately-stacking bonuses at 100, 150, and 200 that a committee back splitting the same total across two players never sees.

Interceptions and lost fumbles both cost double the standard penalty, and missed kicks cost real points too — efficient, low-turnover play is worth more here than boom-bust upside.

Defense has real range — a shutout is worth 15, a 35-point implosion costs −4, and sacks pay double. The whole points-allowed ladder sits above standard too: holding an offense to a field goal pays 9 where most leagues pay 7, and under 21 still pays 3. A defense's weekly matchup matters more here than "start your DEF and forget it."

Return work is worth real points and most leagues ignore it — 1 per 30 yards with bonuses that climb to +7, plus a full 6 for the touchdown. A returner buried on a depth chart can still pay off a late-round flyer.

Keeper rule

Each team may keep one player (optional, not required). The cost is a draft pick in the round before they were originally drafted — if you drafted a player in Round 4, keeping them costs your Round 3 pick. Rounds 1-3 are not keeper-eligible under any circumstance, and a kept player must stay on your roster the whole season.

Draft order

Draft order is the reverse of the previous season's final standings — except the team that wins the consolation bracket (the bottom-6 playoff for teams that missed the main 6-team playoff) is guaranteed the #1 overall pick, overriding whatever slot the reverse-standings formula would have given them.

These numbers are the source of truth — verified against real Yahoo box scores.